I’m an interdisciplinary researcher, educator, and community-builder pursuing work at the intersection of third place theory, social gaming, and media studies. My research explores how games both digital and analog can function as civic and affective “third spaces,” especially in communities where traditional gathering places have diminished or disappeared. I’m interested in how participatory media can reduce social isolation, foster inclusive belonging, and even serve as a counterweight to the ideological influence of institutions like churches in rural and underserved regions.
My interest considers the absence of physical third spaces—from town squares to youth centers—and asks how games might aid in refilling this void. I’m especially focused on how playful structure, social rituals, and creative placemaking can offer individuals (particularly youth and students) a sense of identity, safety, and connection. I believe that participatory games offer a unique opportunity to build progressive, inclusive communities both on- and offline.
Prior to pivoting into communication and media studies, I earned an M.A. in Art Education with a focus on arts administration, and completed one year of doctoral coursework in the same field. My academic background also includes a degree in Psychology, along with post-graduate coursework in Instructional Design, Game Design, and Computer Science. Professionally, I’ve led educational initiatives in libraries, theaters, and youth leadership organizations, all with an emphasis on access, community engagement, and equity.
I’m currently preparing a series of short-form writings and case studies exploring physical and digital third spaces, participatory culture, and the role of games in combating isolation. I plan to apply to PhD programs in communication, media, and game studies for Fall 2026 enrollment.
Thanks for stopping by — feel free to explore my CV, research, or portfolio of community-based projects, and don’t hesitate to reach out if you’d like to connect.